I've had a few peers ask to see the demo reel that got my foot in the door. So here's a link to my reel that I sent to Blue Sky.
Bobby Pontillas Demo Reel 2009 from Bobby Pontillas on Vimeo.
I followed it up immediately with my short film:
Better Off Undead ! from Bobby Pontillas on Vimeo.
2 Things !
First, although I did eventually get the gig, the feedback wasn't all praise! =) While they liked my ideas, the biggest comment was that I needed to work on my polish. Really working out in finer detail the mechanics and bringing things to a more refined level. Also that I needed to work on my acting. Haha, so I've still got a long way to go.
Second, I think it's worth mentioning that this wasn't a one-shot deal. That is, I've been sending away demo reels to film studios for years now. And I've been turned down by them ALL at some point or another! You name 'em, I've been passed by them. Shoot, some of them several times in a year!
Anyway, I guess my (hopefully non-preachy) point is, if you're really trying to break into the biz, be it games, film, etc. Keep at it, man. You'll start to feel discouraged for sure, and thats fine. Embrace it. Spend a day or two being bummed out or whatever. But soon you'll get sick of feeling like crap, so pick yourself back up and try again. I've seen/ heard of folks straight out of school break into a studio, but sh*t that wasn't me. I was rejected lots and lots and lots of times before I even got my foot into my first gig in games, and then went through it again when I was trying to break into films. The only reason I kept going was because I became obsessed.