Friday, October 22, 2010

Co-Worker Update!!!

 Marcelo Sakai
 Michael Richard
 Brandon Kern
 Laura McGowan
 AJ Conrad
 Sheldon Kruger
 Audrey Bagley
 Rich Fournier
 Jason Martinsen
 Brad Regier
 Pete Devlin
 Guido Muzzarelli
 Matt Hasselman
 Kevin Koch
 Sebastien Bruneau
 Steve Dahler
 Anthony Travieso
Wes Storhoff
Tom Grevera

The first set is HERE.

Thursday, September 30, 2010

New Rio Poster

Friday, September 24, 2010

B-Day Card!

Here's the B-Day card I worked on w/ Bruno for Mike Thurmeier, one of our directors on the next Ice Age!

Friday, August 27, 2010

Blue Sky Rubik's Cube Championship


Rubiks Competition 2010 (part I)- Blue Sky Animation Dept. from Nate Wall on Vimeo.

For about a month the animation dept had Rubik's Cube fever!  It's over now, but check out the next installment to see who ended up winning it all!

Sunday, August 15, 2010

Desk!

Saturday, July 17, 2010

50 % !

My Anim. Sup Galen and the Director Carlos.  Hammered.
Whoa!  Sorry for the severe lack of updates everyone! (And anyone who even follows this blog anymore.)  I've been super duper busy animating on this film.  So what little free time I have has been spent enjoying NY w/ good company, and watching the World Cup.  We are halfway through animation production on Rio! I'm continuing to meet lots of amazing folks here and am really loving busting our asses on this film w/ them.  Hope everyone else's summer is goin well !
Back to work I'll talk to you guys in a little bit!

Thursday, May 20, 2010

Our first trailer!

Today the first trailer for our movie came was released!  I can't tell you how thrilling it is to see it fully lit, shaded, rendered and out for everyone to see!  I remembered , back at Arena Net, when the very first trailer for Guild Wars came out and how excited we all were for the public to finally see our work for the first time.  Such a gratifying feeling.

The voice for Blu ( the bird who can't fly) is Jessie Eisenberg (Zombieland) , who is awesome.  He brings so much appeal to the character, and I love listening to his reads.  I did have small quick shot in the trailer, so don't blink or you'll miss it.  It's around the 1:28 mark and looks like this:
Haha. Yeah!  Super simple shot but I worked like the dickens to even get it working right.  When I animated it I was thinking about a story workwife-Joe told me at lunch about the first time he went bungie jumping.  He was all super casual about the whole ordeal , even up on the platform he was chill, until he actually jumped and it suddenly hit him that he was free-falling, and he let out the loudest, balls-dropped, shriek and (when he told the story) he made this crazy, panic-stricken face.  That's that face right there.

Anyway,  the trailer, everyone at the studio is super excited about it.  For me, seeing it out there, that same gratifying feeling I talked about , gave me a huge boost.  I'm in the middle of a shot right now which I'm really wrestling with.  It's a big shot for me so naturally I've put a lot of pressure on myself, too much pressure.  There is so much amazing work being done around that I can't help but be tough on myself.  To the point where  it starts to become detrimental.  It's the kind of thing where you feel like you've had a pretty good grasp on this artform,  and then you come in and are suddenly are surrounded by superior talent.  Immediately you feel like you don't know sh*t.  And then you feel like a teenager, all awkward and unsure.  It's just growing pains man, like animation puberty or something.  Every time I start a shot I try my best to make it awesome, and by the end  I'm just trying to get to a point where it's, like, not terrible.  And trust me I'm not fishing for compliments, if you've seen the work being done here, you'll see that I've got a ways to go.   All of this is all something  I should write more about later, when I come out on the other side =).  

Anyway, off my soapbox, we're getting to make films here for crying out loud.  We're all stoked!  Check out the trailer HERE!

Some of the crew when our trailer went out earlier today.

Wednesday, April 28, 2010

Entourage

When the director comes around to see our work, he's usually rollin' deep.

Monday, April 26, 2010

Animation Dept. Meeting

Love At Arm's Length


Check out this short film a few of the super talented animators here at work did last weekend for the NYC 24 hour Film Race!

Saturday, April 17, 2010

Animator Geek-Out Moment #457

I'm currently getting to animate on a shot that hooks up with another animator's who worked on Simba, Mulan, & the Beast!  I grew up on these movies!  These movies ARE my child/teenage-hood.

Big fan!  Big fan.

Authenticity

Monsieur Degas

 At the Met. 
The Little Fourteen-Year-Old Dancer 
Cast in 1922 from a mixed-media sculpture modeled circa 1879–80

Wednesday, April 14, 2010

Monday, April 12, 2010

Misc. April

At the Metropolitan Museum of Art!  The highlights for me:  The Rembrandts,the Arms & Armory wing!
View from the MET stairs.
Cherry Blossoms at Central Park
And back at work, since I can't show anything, here is a checklist of the shot numbers of what I've done so far!  I know, the pic is mundane but I can tell you that the ones marked "120" are a doozy! They are sandwiched between this amazing animator, and this amazing animator!  Both are like rockstars to me.  The pressure was definitely on man and I put everything I had into them.


Monday, April 5, 2010

Spring!

I lost about 20 minutes of work at the end of the day when Maya crashed, and that's OK because...

...Its gettin warm out here!!!  Word on the street is that there are cherry blossoms blooming in Central Park!

In other news, Animation Mentor updated their main site, check out where some previous AM students have ended up on the Alumni Page, including my fellow Blue Skyers Brandon and Lluis!

Monday, March 29, 2010

Misc Touristy stuff!

Koreatown!

Monday, March 15, 2010

Shikuma Art

My monday morning greeting

Saturday, March 6, 2010

Overtime week

It's been snowing alot up here the past couple of weeks, and it's just finally starting to melt away.  And NY is finally starting to feel like its getting warmer!  Man I'm looking forward to seeing Central Park in the spring.

I spent my first week doing a bit of overtime to get a shot done.  The deadline was pushed up early, and I really didn't want it to go past this week, and more importantly I didn't want to half ass the shot.  It was my first dialogue shot in the movie, with the main character no less!  It was small, but I wanted it to stand up to the shots around it.  Early in the week monday, I was nowhere near being done!  Not even close.  Work-wife Joe was a lot of help, he's got a great eye for not only mechanics but whether the shot if feeling right.  Motivation, thought process, mood.  We walk a lot about that stuff and it really helps.  So I spent most of the week to get the acting to feel right and stayed late thursday to polish the sh*t out of it to show the director the next morning.  I come in early friday to make some last-minute, down to the wire tweaks at my desktop,  and I scrambled into the screening room so scatterbrained that all I had to take notes with was a dull pencil and a recycled napkin.  My shot was the first to show,  the director watched it over twice, gave a few notes on camera tweaks, and It was finaled !  Production Manager hit the gong and I had the biggest sigh of relief.

(As an aside, the cool thing is that they pay you for accrued overtime hours here, which may seem like a given, but I've never worked in a place like that.  And I've done my fair share of overtime in games.)

On the drive home, I was thinking, that was best shot I've ever done.  As animators there's always gonna be times where we feel like we plateau or become stagnant.  I think the best way to remedy that is to put yourself in a position where you are scared.   When I felt like my animation becoming stagnant a while back I took an Animation Mentor to push me out of my comfort zone.  I was intimidated of dialogue shots, acting.  But consequently I grew leaps and bounds taking those courses.  When you come into a place like Blue Sky, you're scared all over again.  The bar is so much higher and there's no way you can anything even close to it.  With me, that struggle and sense of urgency ends up pushing me to do my best work.  I'm scared every time out of the gate, but the trick is to dive in fearlessly, and I'm confident enough to say that every subsequent shot I've done since I've been here has been the best thing I've animated so far, and I still have a long way to go.

Poo-hala's

To lighten the mood around this blog a little bit here is Nathan and Pete drawing poop on the whiteboard wall.  In tribute to the Puhala's, this week's whiteboard targets.